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Old Apr 17, 2008, 06:39 AM // 06:39   #21
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Quote:
Originally Posted by Axel Zinfandel
I was too lazy to pull x.x
I do that sometimes. It's fine in most NM areas but in some HM areas, it leads me to x_x_x
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Old Apr 17, 2008, 10:21 PM // 22:21   #22
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Quote:
Originally Posted by bj91x
I do that sometimes. It's fine in most NM areas but in some HM areas, it leads me to x_x_x
I was in NM when it happened, but life stealing just sucks. Usually, depending on the groups aggroed, I can aggro 2 or three whole groups of enemies (playing a Imbagon with Sabway heroes :P) without anyone dieing in NM.

How stupid I was to assume I could do the same with Angorodons.
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Old Apr 22, 2008, 09:51 PM // 21:51   #23
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Quote:
Originally Posted by freaky naughty
Many people here are saying the imbagon but heck ursan > imbagon.
Imbagon>>>Ursan.
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Old Apr 27, 2008, 03:53 PM // 15:53   #24
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Quote:
Originally Posted by MasterSasori
Imbagon>>>Ursan.
Dis guyz is rite mkayyy?????

Ursan deals 150 damage every few seconds with a little knockdown. Paragons save the team from a lot more damage in Hard Mode. An Ursan won't be able to aggro all the dredge (by itself) in the first room of Urgoz and win.
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Old Apr 28, 2008, 12:09 AM // 00:09   #25
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Quote:
Originally Posted by Tyla
Fix'd.
123456
Bad elite w/ FGJ! Can't go beyond 100%, so Cruel Spear/Stunning Strike would be better.
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Old Apr 28, 2008, 12:49 AM // 00:49   #26
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Quote:
Originally Posted by MarlinBackna
Bad elite w/ FGJ! Can't go beyond 100%, so Cruel Spear/Stunning Strike would be better.
FGJ! is for when FA is down. So no, cruel/stunning would not be better.
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Old Apr 28, 2008, 05:50 PM // 17:50   #27
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Quote:
Originally Posted by llsektorll
this........... [ursan blessing]
Uninstall guildwars pls ;
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Old Apr 28, 2008, 05:53 PM // 17:53   #28
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Quote:
Originally Posted by MasterSasori
Imbagon>>>Ursan.
Ursan >>> Imbagon for offense. SY/TNTF is not needed to stay alive in most places anyway so it depends on your needs. If you want more offense bring Ursan, if you want more team defense go SY/TNTF. Ursan also has the advantage of not being susceptible to many shutdowns that spear Paragons have.

Last edited by DarkSpirit; Apr 28, 2008 at 06:54 PM // 18:54..
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Old Apr 28, 2008, 08:24 PM // 20:24   #29
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Quote:
Originally Posted by DarkSpirit
If you want more offense bring Ursan, if you want more team defense go SY/TNTF.
The problem is you're sacrificing a lot of defense to get just slightly more offense compared to an SY gon.

Quote:
Originally Posted by DarkSpirit
Ursan also has the advantage of not being susceptible to many shutdowns that spear Paragons have.
If there is enough shutdown that I would even consider not using what is arguably the most powerful build in the game I'm bringing a caster instead, not Ursan. Physical shutdown generally means casters, and casters tend to ball up better making AoE just as strong an option as a physical. Shards of Orr as an example has loads of physical shutdown. The best option there is to simply use holy skills since they'll deal double damage and bypass all of that shutdown.

More often than not I will jump through many hoops to make SY spamming possible because the defense and offense of that character is too much to pass up.
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Old Apr 28, 2008, 09:29 PM // 21:29   #30
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Quote:
Originally Posted by DarkSpirit
Ursan >>> Imbagon for offense. SY/TNTF is not needed to stay alive in most places anyway so it depends on your needs. If you want more offense bring Ursan, if you want more team defense go SY/TNTF. Ursan also has the advantage of not being susceptible to many shutdowns that spear Paragons have.
Sure if you bring the magic formula of X Ursans + Y Monks = steam roll PvE then you don't need anything else anyway.
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Old Apr 28, 2008, 09:46 PM // 21:46   #31
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Quote:
Originally Posted by Racthoh
If there is enough shutdown that I would even consider not using what is arguably the most powerful build in the game I'm bringing a caster instead, not Ursan. Physical shutdown generally means casters, and casters tend to ball up better making AoE just as strong an option as a physical. Shards of Orr as an example has loads of physical shutdown. The best option there is to simply use holy skills since they'll deal double damage and bypass all of that shutdown.

More often than not I will jump through many hoops to make SY spamming possible because the defense and offense of that character is too much to pass up.
You can certainly bring smiter heroes with you into Shards of Orr, but if you are a Spear Paragon the physical shutdowns are still going to affect you one way or another.

You can make your smiters bring skills to work around the anti-physical conditions and knockdowns, but it would affect your SY spamming. Anyway I agree with you that Shards of Orr is one of those tougher dungeons that SY/TNTF would be more useful.
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Old Apr 28, 2008, 11:05 PM // 23:05   #32
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Quote:
Originally Posted by Axel Zinfandel
playing a Imbagon with Sabway heroes :P
If you're playing an Imbagon, why are you using Sabs and not this
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Old Apr 28, 2008, 11:48 PM // 23:48   #33
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Quote:
Originally Posted by Dairith
If you're playing an Imbagon, why are you using Sabs and not this
I think it is because 3-necros are more universally effective across the different areas. Rac's build is good if you are in a physical friendly area. Check out the feedback from people who have tried it:

http://www.guildwarsguru.com/forum/s...&postcount=518

http://www.guildwarsguru.com/forum/s...&postcount=516

http://www.guildwarsguru.com/forum/s...&postcount=522

Even Rac himself uses a 3-necro build to get past difficult areas:

http://www.guildwarsguru.com/forum/s...&postcount=126

This is why I have been saying physical shutdown in certain areas does make it more difficult for a team of Paragons to get past. You have to bring caster heroes with the proper skills to help your Imbagon get past them.

Last edited by DarkSpirit; Apr 29, 2008 at 12:05 AM // 00:05..
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Old Apr 29, 2008, 12:29 AM // 00:29   #34
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Quote:
Originally Posted by DarkSpirit
I think it is because 3-necros are more universally effective across the different areas. Rac's build is good if you are in a physical friendly area. Check out the feedback from people who have tried it:

http://www.guildwarsguru.com/forum/s...&postcount=518

http://www.guildwarsguru.com/forum/s...&postcount=516

http://www.guildwarsguru.com/forum/s...&postcount=522

Even Rac himself uses a 3-necro build to get past difficult areas:

http://www.guildwarsguru.com/forum/s...&postcount=126

This is why I have been saying physical shutdown in certain areas does make it more difficult for a team of Paragons to get past. You have to bring caster heroes with the proper skills to help your Imbagon get past them.
Do you even look at what you quote? Would you trust Sab's statement saying that Paraway > Sabway for most cases while running a paragon, or randoms whose opinions carry much less weight?
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Old Apr 29, 2008, 12:33 AM // 00:33   #35
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Can someone post the current Warrior Godmode Meta
I got Dragon slash, FGJ, Sun and Moon slash, Save yourself so far...
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Old Apr 29, 2008, 12:35 AM // 00:35   #36
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Quote:
Originally Posted by holymasamune
Do you even look at what you quote? Would you trust Sab's statement saying that Paraway > Sabway for most cases while running a paragon, or randoms whose opinions carry much less weight?
I trust only what I have experienced on my own.

And I agree that Rac's build DOES have problems in certain areas because I have used it before, both in physical friendly and non-physical friendly areas. And do you even wonder why Rac would admit to switching to a 3-necro hero build in certain Asuran areas?

http://www.guildwarsguru.com/forum/s...3&postcount=97

http://www.guildwarsguru.com/forum/s...&postcount=119

It is a good build, but you should know its limits and weaknesses if you intend to use it effectively.

Last edited by DarkSpirit; Apr 29, 2008 at 12:52 AM // 00:52..
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Old Apr 29, 2008, 12:36 AM // 00:36   #37
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Quote:
Originally Posted by tuna-fish_sushi
Can someone post the current Warrior Godmode Meta
I got Dragon slash, FGJ, Sun and Moon slash, Save yourself so far...
IIRC...
[dragon [email protected]][brawling headbutt][steelfang [email protected]][[email protected]][enraging [email protected]][save yourselves (luxon)][fgj][enduring [email protected]]
14 Sword, 13 Strength
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Old Apr 29, 2008, 01:09 AM // 01:09   #38
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Wrong.

[Dragon Slash][Brawling Headbutt][Steelfang Slash][Flail][Enraging Charge][Save Yourselves (Kurzick)][For Great Justice][Enduring Harmony]

Though I don't think EH is that important when you have Brawling.
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Old Apr 29, 2008, 01:55 AM // 01:55   #39
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Quote:
Originally Posted by Stormlord Alex
IIRC...
[dragon [email protected]][brawling headbutt][steelfang [email protected]][[email protected]][enraging [email protected]][save yourselves (luxon)][fgj][enduring [email protected]]
14 Sword, 13 Strength
Wow...Suxon. /failcatpicture
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Old Apr 29, 2008, 02:10 AM // 02:10   #40
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Quote:
Originally Posted by Dairith
If you're playing an Imbagon, why are you using Sabs and not this
Point taken.
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